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  • Kinetic Impulse
  • 分类:位置追踪系统

    进驻时间:2015-04-08

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Kinetic Impulse是Richard Widgery先生的个人商业机构,成立于1994年,面向娱乐、商业及研究等领域,提供动作捕捉和动作控制解决方案。 
Richard是动作捕捉技术领域的一流专家,曾担任表演捕捉总监和效果制作、人物技术指导、数码表演技术开发员等职务,为世界各地的客户设计摄影棚,并承接数字表演项目。
 
Richard在动作捕捉、动画制作、人物动画等方面拥有15年的经验,是使用光学动态捕捉进行电影制作的先行者之一,曾于1994年担任英国Jim Henson’s Creature Shop的动态捕捉负责人。他的早期生涯主要集中在电影、游戏和生物力学研究等方面,足迹覆盖英国、美国和亚洲地区,随着动作捕捉在电视广播、多媒体、舞蹈和剧场领域的日益流行,他开始在欧洲内陆进行巡回讲演,并从事项目管理工作。
 
电影作品包括: 
 
《星际迷航》 
《终极魔法师》 
《纳尼亚传奇:狮王、女巫和魔衣橱》 
007系列《明日帝国》 
《尼斯湖水怪传说》 
《小猪宝贝》 
《匹诺曹》 
其它项目: 
 
各国动作捕捉工作室设计和安装 
电视广告宣传影片 
游戏制作 
舞台和剧场 
实时展示 
生物力学研究(如:高尔夫球棍摆动的生物力学分析) 
体育科学 
鉴别科学(如:运动人体轨道) 
 
作为一名优秀的工业设计工程师,Richard在电子、机械学、计算、生物力学、以及人和动物解剖学方面拥有广泛知识,他还从事表演科技的设计工作,工作范围包括动态捕捉、数字木偶和动态控制特效系统。 
 
Kinetic Impulse is the freelance trading name of Richard Widgery. Established in 1994, Richard provides Motion Capture & Control solutions to a wide range of entertainment, commercial, and research industries. 
 
Richard is a leading expert in the field of Motion Capture Technology and as a Performance Capture Supervisor & Effects Producer, Character Technical Director, and Developer of Digital Performance Technology, works internationally to design new studios and develop projects using digital performance. 
 
With over fifteen years experience in Motion Capture, Animatronics, and Character Animation, Richard was one of the first to use Optical Motion Capture for feature film production becoming Head of Motion Capture for Jim Henson's Creature Shop - UK* in 1994. His early career was mainly centred around the film, games, and biomechanics research industries in UK, USA, and Asia, and as MoCap popularity grew broadened into a wide range of markets including TV broadcast, multimedia, dance, and theatre, managing projects and lecturing throughout mainland Europe. 
 
Feature Films include 
 
Lost In Space 
Merlin 
Narnia - The lion, the witch, and the wardrobe 
James Bond - Tomorrow Never Dies 
Lock Ness 
Babe 
Pinocchio 
Also various 
 
International MoCap Studio Design & Installations 
TV / Commercials / Promotion Videos 
Games Production 
Live Stage & Theatre 
Real Time Presentations 
Biomechanics Research (e.g. biomechanics of golf swing) 
Sports Science 
Forensic Science (e.g. ballistics on moving human anatomy) 
Qualified as an Industrial Design Engineer and with extensive knowledge in Electronics, Mechanics, Computing, Biomechanics, and Human & Animal Anatomy, Richard also designs performance technology including motion capture, digital puppetry, and motion control special effects systems. 
 
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